Header logo is ps


2020


AirCapRL: Autonomous Aerial Human Motion Capture Using Deep Reinforcement Learning
AirCapRL: Autonomous Aerial Human Motion Capture Using Deep Reinforcement Learning

Tallamraju, R., Saini, N., Bonetto, E., Pabst, M., Liu, Y. T., Black, M., Ahmad, A.

IEEE Robotics and Automation Letters, IEEE Robotics and Automation Letters, 5(4):6678 - 6685, IEEE, October 2020, Also accepted and presented in the 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). (article)

Abstract
In this letter, we introduce a deep reinforcement learning (DRL) based multi-robot formation controller for the task of autonomous aerial human motion capture (MoCap). We focus on vision-based MoCap, where the objective is to estimate the trajectory of body pose, and shape of a single moving person using multiple micro aerial vehicles. State-of-the-art solutions to this problem are based on classical control methods, which depend on hand-crafted system, and observation models. Such models are difficult to derive, and generalize across different systems. Moreover, the non-linearities, and non-convexities of these models lead to sub-optimal controls. In our work, we formulate this problem as a sequential decision making task to achieve the vision-based motion capture objectives, and solve it using a deep neural network-based RL method. We leverage proximal policy optimization (PPO) to train a stochastic decentralized control policy for formation control. The neural network is trained in a parallelized setup in synthetic environments. We performed extensive simulation experiments to validate our approach. Finally, real-robot experiments demonstrate that our policies generalize to real world conditions.

link (url) DOI [BibTex]

2020

link (url) DOI [BibTex]


STAR: Sparse Trained Articulated Human Body Regressor
STAR: Sparse Trained Articulated Human Body Regressor

Osman, A. A. A., Bolkart, T., Black, M. J.

In European Conference on Computer Vision (ECCV) , August 2020 (inproceedings)

Abstract
The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D human pose and shape. While popular, we show that SMPL has several limitations and introduce STAR, which is quantitatively and qualitatively superior to SMPL. First, SMPL has a huge number of parameters resulting from its use of global blend shapes. These dense pose-corrective offsets relate every vertex on the mesh to all the joints in the kinematic tree, capturing spurious long-range correlations. To address this, we define per-joint pose correctives and learn the subset of mesh vertices that are influenced by each joint movement. This sparse formulation results in more realistic deformations and significantly reduces the number of model parameters to 20% of SMPL. When trained on the same data as SMPL, STAR generalizes better despite having many fewer parameters. Second, SMPL factors pose-dependent deformations from body shape while, in reality, people with different shapes deform differently. Consequently, we learn shape-dependent pose-corrective blend shapes that depend on both body pose and BMI. Third, we show that the shape space of SMPL is not rich enough to capture the variation in the human population. We address this by training STAR with an additional 10,000 scans of male and female subjects, and show that this results in better model generalization. STAR is compact, generalizes better to new bodies and is a drop-in replacement for SMPL. STAR is publicly available for research purposes at http://star.is.tue.mpg.de.

Project Page Code Video paper supplemental [BibTex]


3D Morphable Face Models - Past, Present and Future
3D Morphable Face Models - Past, Present and Future

Egger, B., Smith, W. A. P., Tewari, A., Wuhrer, S., Zollhoefer, M., Beeler, T., Bernard, F., Bolkart, T., Kortylewski, A., Romdhani, S., Theobalt, C., Blanz, V., Vetter, T.

ACM Transactions on Graphics, 39(5), August 2020 (article)

Abstract
In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research and highlighting the broad range of current and future applications.

project page pdf preprint DOI [BibTex]

project page pdf preprint DOI [BibTex]


Monocular Expressive Body Regression through Body-Driven Attention
Monocular Expressive Body Regression through Body-Driven Attention

Choutas, V., Pavlakos, G., Bolkart, T., Tzionas, D., Black, M. J.

In Computer Vision – ECCV 2020, Springer International Publishing, Cham, August 2020 (inproceedings)

Abstract
To understand how people look, interact, or perform tasks,we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches reconstruct full expressive 3D humans from images using 3D body models that include the face and hands. These methods are optimization-based and thus slow, prone to local optima, and require 2D keypoints as input. We address these limitations by introducing ExPose (EXpressive POse and Shape rEgression), which directly regresses the body, face, and hands, in SMPL-X format, from an RGB image. This is a hard problem due to the high dimensionality of the body and the lack of expressive training data. Additionally, hands and faces are much smaller than the body, occupying very few image pixels. This makes hand and face estimation hard when body images are downscaled for neural networks. We make three main contributions. First, we account for the lack of training data by curating a dataset of SMPL-X fits on in-the-wild images. Second, we observe that body estimation localizes the face and hands reasonably well. We introduce body-driven attention for face and hand regions in the original image to extract higher-resolution crops that are fed to dedicated refinement modules. Third, these modules exploit part-specific knowledge from existing face and hand-only datasets. ExPose estimates expressive 3D humans more accurately than existing optimization methods at a small fraction of the computational cost. Our data, model and code are available for research at https://expose.is.tue.mpg.de.

code Short video Long video arxiv pdf suppl link (url) Project Page [BibTex]


GRAB: A Dataset of Whole-Body Human Grasping of Objects
GRAB: A Dataset of Whole-Body Human Grasping of Objects

Taheri, O., Ghorbani, N., Black, M. J., Tzionas, D.

In Computer Vision – ECCV 2020, Springer International Publishing, Cham, August 2020 (inproceedings)

Abstract
Training computers to understand, model, and synthesize human grasping requires a rich dataset containing complex 3D object shapes, detailed contact information, hand pose and shape, and the 3D body motion over time. While "grasping" is commonly thought of as a single hand stably lifting an object, we capture the motion of the entire body and adopt the generalized notion of "whole-body grasps". Thus, we collect a new dataset, called GRAB (GRasping Actions with Bodies), of whole-body grasps, containing full 3D shape and pose sequences of 10 subjects interacting with 51 everyday objects of varying shape and size. Given MoCap markers, we fit the full 3D body shape and pose, including the articulated face and hands, as well as the 3D object pose. This gives detailed 3D meshes over time, from which we compute contact between the body and object. This is a unique dataset, that goes well beyond existing ones for modeling and understanding how humans grasp and manipulate objects, how their full body is involved, and how interaction varies with the task. We illustrate the practical value of GRAB with an example application; we train GrabNet, a conditional generative network, to predict 3D hand grasps for unseen 3D object shapes. The dataset and code are available for research purposes at https://grab.is.tue.mpg.de.

pdf suppl video (long) video (short) link (url) DOI [BibTex]

pdf suppl video (long) video (short) link (url) DOI [BibTex]


Learning to Dress 3D People in Generative Clothing
Learning to Dress 3D People in Generative Clothing

Ma, Q., Yang, J., Ranjan, A., Pujades, S., Pons-Moll, G., Tang, S., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), pages: 6468-6477, IEEE, June 2020 (inproceedings)

Abstract
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shape. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term on SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses.

Project page Code Short video Long video arXiv DOI [BibTex]

Project page Code Short video Long video arXiv DOI [BibTex]


{GENTEL : GENerating Training data Efficiently for Learning to segment medical images}
GENTEL : GENerating Training data Efficiently for Learning to segment medical images

Thakur, R. P., Rocamora, S. P., Goel, L., Pohmann, R., Machann, J., Black, M. J.

Congrès Reconnaissance des Formes, Image, Apprentissage et Perception (RFAIP), June 2020 (conference)

Abstract
Accurately segmenting MRI images is crucial for many clinical applications. However, manually segmenting images with accurate pixel precision is a tedious and time consuming task. In this paper we present a simple, yet effective method to improve the efficiency of the image segmentation process. We propose to transform the image annotation task into a binary choice task. We start by using classical image processing algorithms with different parameter values to generate multiple, different segmentation masks for each input MRI image. Then, instead of segmenting the pixels of the images, the user only needs to decide whether a segmentation is acceptable or not. This method allows us to efficiently obtain high quality segmentations with minor human intervention. With the selected segmentations, we train a state-of-the-art neural network model. For the evaluation, we use a second MRI dataset (1.5T Dataset), acquired with a different protocol and containing annotations. We show that the trained network i) is able to automatically segment cases where none of the classical methods obtain a high quality result ; ii) generalizes to the second MRI dataset, which was acquired with a different protocol and was never seen at training time ; and iii) enables detection of miss-annotations in this second dataset. Quantitatively, the trained network obtains very good results: DICE score - mean 0.98, median 0.99- and Hausdorff distance (in pixels) - mean 4.7, median 2.0-.

Project Page PDF [BibTex]

Project Page PDF [BibTex]


Generating 3D People in Scenes without People
Generating 3D People in Scenes without People

Zhang, Y., Hassan, M., Neumann, H., Black, M. J., Tang, S.

In Computer Vision and Pattern Recognition (CVPR), pages: 6194-6204, June 2020 (inproceedings)

Abstract
We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires that (1) the generated human bodies to be semantically plausible within the 3D environment (e.g. people sitting on the sofa or cooking near the stove), and (2) the generated human-scene interaction to be physically feasible such that the human body and scene do not interpenetrate while, at the same time, body-scene contact supports physical interactions. To that end, we make use of the surface-based 3D human model SMPL-X. We first train a conditional variational autoencoder to predict semantically plausible 3D human poses conditioned on latent scene representations, then we further refine the generated 3D bodies using scene constraints to enforce feasible physical interaction. We show that our approach is able to synthesize realistic and expressive 3D human bodies that naturally interact with 3D environment. We perform extensive experiments demonstrating that our generative framework compares favorably with existing methods, both qualitatively and quantitatively. We believe that our scene-conditioned 3D human generation pipeline will be useful for numerous applications; e.g. to generate training data for human pose estimation, in video games and in VR/AR. Our project page for data and code can be seen at: \url{https://vlg.inf.ethz.ch/projects/PSI/}.

Code PDF DOI [BibTex]

Code PDF DOI [BibTex]


Learning Physics-guided Face Relighting under Directional Light
Learning Physics-guided Face Relighting under Directional Light

Nestmeyer, T., Lalonde, J., Matthews, I., Lehrmann, A. M.

In Conference on Computer Vision and Pattern Recognition, pages: 5123-5132, IEEE/CVF, June 2020 (inproceedings) Accepted

Abstract
Relighting is an essential step in realistically transferring objects from a captured image into another environment. For example, authentic telepresence in Augmented Reality requires faces to be displayed and relit consistent with the observer's scene lighting. We investigate end-to-end deep learning architectures that both de-light and relight an image of a human face. Our model decomposes the input image into intrinsic components according to a diffuse physics-based image formation model. We enable non-diffuse effects including cast shadows and specular highlights by predicting a residual correction to the diffuse render. To train and evaluate our model, we collected a portrait database of 21 subjects with various expressions and poses. Each sample is captured in a controlled light stage setup with 32 individual light sources. Our method creates precise and believable relighting results and generalizes to complex illumination conditions and challenging poses, including when the subject is not looking straight at the camera.

Paper [BibTex]

Paper [BibTex]


Learning and Tracking the {3D} Body Shape of Freely Moving Infants from {RGB-D} sequences
Learning and Tracking the 3D Body Shape of Freely Moving Infants from RGB-D sequences

Hesse, N., Pujades, S., Black, M., Arens, M., Hofmann, U., Schroeder, S.

IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 42(10):2540-2551, 2020 (article)

Abstract
Statistical models of the human body surface are generally learned from thousands of high-quality 3D scans in predefined poses to cover the wide variety of human body shapes and articulations. Acquisition of such data requires expensive equipment, calibration procedures, and is limited to cooperative subjects who can understand and follow instructions, such as adults. We present a method for learning a statistical 3D Skinned Multi-Infant Linear body model (SMIL) from incomplete, low-quality RGB-D sequences of freely moving infants. Quantitative experiments show that SMIL faithfully represents the RGB-D data and properly factorizes the shape and pose of the infants. To demonstrate the applicability of SMIL, we fit the model to RGB-D sequences of freely moving infants and show, with a case study, that our method captures enough motion detail for General Movements Assessment (GMA), a method used in clinical practice for early detection of neurodevelopmental disorders in infants. SMIL provides a new tool for analyzing infant shape and movement and is a step towards an automated system for GMA.

pdf Journal DOI [BibTex]

pdf Journal DOI [BibTex]


{VIBE}: Video Inference for Human Body Pose and Shape Estimation
VIBE: Video Inference for Human Body Pose and Shape Estimation

Kocabas, M., Athanasiou, N., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), pages: 5252-5262, IEEE, June 2020 (inproceedings)

Abstract
Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methodsfail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose “Video Inference for Body Pose and Shape Estimation” (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE

arXiv code video supplemental video DOI Project Page [BibTex]

arXiv code video supplemental video DOI Project Page [BibTex]


General Movement Assessment from videos of computed {3D} infant body models is equally effective compared to conventional {RGB} Video rating
General Movement Assessment from videos of computed 3D infant body models is equally effective compared to conventional RGB Video rating

Schroeder, S., Hesse, N., Weinberger, R., Tacke, U., Gerstl, L., Hilgendorff, A., Heinen, F., Arens, M., Bodensteiner, C., Dijkstra, L. J., Pujades, S., Black, M., Hadders-Algra, M.

Early Human Development, 144, May 2020 (article)

Abstract
Background: General Movement Assessment (GMA) is a powerful tool to predict Cerebral Palsy (CP). Yet, GMA requires substantial training hampering its implementation in clinical routine. This inspired a world-wide quest for automated GMA. Aim: To test whether a low-cost, marker-less system for three-dimensional motion capture from RGB depth sequences using a whole body infant model may serve as the basis for automated GMA. Study design: Clinical case study at an academic neurodevelopmental outpatient clinic. Subjects: Twenty-nine high-risk infants were recruited and assessed at their clinical follow-up at 2-4 month corrected age (CA). Their neurodevelopmental outcome was assessed regularly up to 12-31 months CA. Outcome measures: GMA according to Hadders-Algra by a masked GMA-expert of conventional and computed 3D body model (“SMIL motion”) videos of the same GMs. Agreement between both GMAs was assessed, and sensitivity and specificity of both methods to predict CP at ≥12 months CA. Results: The agreement of the two GMA ratings was substantial, with κ=0.66 for the classification of definitely abnormal (DA) GMs and an ICC of 0.887 (95% CI 0.762;0.947) for a more detailed GM-scoring. Five children were diagnosed with CP (four bilateral, one unilateral CP). The GMs of the child with unilateral CP were twice rated as mildly abnormal. DA-ratings of both videos predicted bilateral CP well: sensitivity 75% and 100%, specificity 88% and 92% for conventional and SMIL motion videos, respectively. Conclusions: Our computed infant 3D full body model is an attractive starting point for automated GMA in infants at risk of CP.

DOI [BibTex]

DOI [BibTex]


Learning Multi-Human Optical Flow
Learning Multi-Human Optical Flow

Ranjan, A., Hoffmann, D. T., Tzionas, D., Tang, S., Romero, J., Black, M. J.

International Journal of Computer Vision (IJCV), (128):873-890, April 2020 (article)

Abstract
The optical flow of humans is well known to be useful for the analysis of human action. Recent optical flow methods focus on training deep networks to approach the problem. However, the training data used by them does not cover the domain of human motion. Therefore, we develop a dataset of multi-human optical flow and train optical flow networks on this dataset. We use a 3D model of the human body and motion capture data to synthesize realistic flow fields in both single-and multi-person images. We then train optical flow networks to estimate human flow fields from pairs of images. We demonstrate that our trained networks are more accurate than a wide range of top methods on held-out test data and that they can generalize well to real image sequences. The code, trained models and the dataset are available for research.

pdf DOI poster link (url) DOI [BibTex]

pdf DOI poster link (url) DOI [BibTex]


From Variational to Deterministic Autoencoders
From Variational to Deterministic Autoencoders

Ghosh*, P., Sajjadi*, M. S. M., Vergari, A., Black, M. J., Schölkopf, B.

8th International Conference on Learning Representations (ICLR) , April 2020, *equal contribution (conference)

Abstract
Variational Autoencoders (VAEs) provide a theoretically-backed framework for deep generative models. However, they often produce “blurry” images, which is linked to their training objective. Sampling in the most popular implementation, the Gaussian VAE, can be interpreted as simply injecting noise to the input of a deterministic decoder. In practice, this simply enforces a smooth latent space structure. We challenge the adoption of the full VAE framework on this specific point in favor of a simpler, deterministic one. Specifically, we investigate how substituting stochasticity with other explicit and implicit regularization schemes can lead to a meaningful latent space without having to force it to conform to an arbitrarily chosen prior. To retrieve a generative mechanism for sampling new data points, we propose to employ an efficient ex-post density estimation step that can be readily adopted both for the proposed deterministic autoencoders as well as to improve sample quality of existing VAEs. We show in a rigorous empirical study that regularized deterministic autoencoding achieves state-of-the-art sample quality on the common MNIST, CIFAR-10 and CelebA datasets.

arXiv link (url) [BibTex]

arXiv link (url) [BibTex]


Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations
Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations

Rueegg, N., Lassner, C., Black, M. J., Schindler, K.

In Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI-20), pages: 5561-5569, Febuary 2020 (inproceedings)

Abstract
The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision is available, but in problems like human pose and shape estimation, it is difficult to obtain natural images with 3D ground truth. To go one step further, we propose a new architecture that facilitates unsupervised, or lightly supervised, learning. The idea is to break the problem into a series of transformations between increasingly abstract representations. Each step involves a cycle designed to be learnable without annotated training data, and the chain of cycles delivers the final solution. Specifically, we use 2D body part segments as an intermediate representation that contains enough information to be lifted to 3D, and at the same time is simple enough to be learned in an unsupervised way. We demonstrate the method by learning 3D human pose and shape from un-paired and un-annotated images. We also explore varying amounts of paired data and show that cycling greatly alleviates the need for paired data. While we present results for modeling humans, our formulation is general and can be applied to other vision problems.

pdf [BibTex]

pdf [BibTex]


no image
Real Time Trajectory Prediction Using Deep Conditional Generative Models

Gomez-Gonzalez, S., Prokudin, S., Schölkopf, B., Peters, J.

IEEE Robotics and Automation Letters, 5(2):970-976, IEEE, January 2020 (article)

arXiv DOI [BibTex]

2013


Learning People Detectors for Tracking in Crowded Scenes
Learning People Detectors for Tracking in Crowded Scenes

Tang, S., Andriluka, M., Milan, A., Schindler, K., Roth, S., Schiele, B.

In 2013 IEEE International Conference on Computer Vision, pages: 1049-1056, IEEE, December 2013 (inproceedings)

PDF DOI [BibTex]

2013

PDF DOI [BibTex]


Branch\&Rank for Efficient Object Detection
Branch&Rank for Efficient Object Detection

Lehmann, A., Gehler, P., VanGool, L.

International Journal of Computer Vision, Springer, December 2013 (article)

Abstract
Ranking hypothesis sets is a powerful concept for efficient object detection. In this work, we propose a branch&rank scheme that detects objects with often less than 100 ranking operations. This efficiency enables the use of strong and also costly classifiers like non-linear SVMs with RBF-TeX kernels. We thereby relieve an inherent limitation of branch&bound methods as bounds are often not tight enough to be effective in practice. Our approach features three key components: a ranking function that operates on sets of hypotheses and a grouping of these into different tasks. Detection efficiency results from adaptively sub-dividing the object search space into decreasingly smaller sets. This is inherited from branch&bound, while the ranking function supersedes a tight bound which is often unavailable (except for rather limited function classes). The grouping makes the system effective: it separates image classification from object recognition, yet combines them in a single formulation, phrased as a structured SVM problem. A novel aspect of branch&rank is that a better ranking function is expected to decrease the number of classifier calls during detection. We use the VOC’07 dataset to demonstrate the algorithmic properties of branch&rank.

pdf link (url) [BibTex]

pdf link (url) [BibTex]


Strong Appearance and Expressive Spatial Models for Human Pose Estimation
Strong Appearance and Expressive Spatial Models for Human Pose Estimation

Pishchulin, L., Andriluka, M., Gehler, P., Schiele, B.

In International Conference on Computer Vision (ICCV), pages: 3487 - 3494 , IEEE, December 2013 (inproceedings)

Abstract
Typical approaches to articulated pose estimation combine spatial modelling of the human body with appearance modelling of body parts. This paper aims to push the state-of-the-art in articulated pose estimation in two ways. First we explore various types of appearance representations aiming to substantially improve the body part hypotheses. And second, we draw on and combine several recently proposed powerful ideas such as more flexible spatial models as well as image-conditioned spatial models. In a series of experiments we draw several important conclusions: (1) we show that the proposed appearance representations are complementary; (2) we demonstrate that even a basic tree-structure spatial human body model achieves state-of-the-art performance when augmented with the proper appearance representation; and (3) we show that the combination of the best performing appearance model with a flexible image-conditioned spatial model achieves the best result, significantly improving over the state of the art, on the "Leeds Sports Poses'' and "Parse'' benchmarks.

pdf DOI Project Page [BibTex]

pdf DOI Project Page [BibTex]


Methods and Applications for Distance Based ANN Training
Methods and Applications for Distance Based ANN Training

Lassner, C., Lienhart, R.

In IEEE International Conference on Machine Learning and Applications (ICMLA), December 2013 (inproceedings)

Abstract
Feature learning has the aim to take away the hassle of hand-designing features for machine learning tasks. Since the feature design process is tedious and requires a lot of experience, an automated solution is of great interest. However, an important problem in this field is that usually no objective values are available to fit a feature learning function to. Artificial Neural Networks are a sufficiently flexible tool for function approximation to be able to avoid this problem. We show how the error function of an ANN can be modified such that it works solely with objective distances instead of objective values. We derive the adjusted rules for backpropagation through networks with arbitrary depths and include practical considera- tions that must be taken into account to apply difference based learning successfully. On all three benchmark datasets we use, linear SVMs trained on automatically learned ANN features outperform RBF kernel SVMs trained on the raw data. This can be achieved in a feature space with up to only a tenth of dimensions of the number of original data dimensions. We conclude our work with two experiments on distance based ANN training in two further fields: data visualization and outlier detection.

pdf [BibTex]

pdf [BibTex]


Extracting Postural Synergies for Robotic Grasping
Extracting Postural Synergies for Robotic Grasping

Romero, J., Feix, T., Ek, C., Kjellstrom, H., Kragic, D.

Robotics, IEEE Transactions on, 29(6):1342-1352, December 2013 (article)

[BibTex]

[BibTex]


Understanding High-Level Semantics by Modeling Traffic Patterns
Understanding High-Level Semantics by Modeling Traffic Patterns

Zhang, H., Geiger, A., Urtasun, R.

In International Conference on Computer Vision, pages: 3056-3063, Sydney, Australia, December 2013 (inproceedings)

Abstract
In this paper, we are interested in understanding the semantics of outdoor scenes in the context of autonomous driving. Towards this goal, we propose a generative model of 3D urban scenes which is able to reason not only about the geometry and objects present in the scene, but also about the high-level semantics in the form of traffic patterns. We found that a small number of patterns is sufficient to model the vast majority of traffic scenes and show how these patterns can be learned. As evidenced by our experiments, this high-level reasoning significantly improves the overall scene estimation as well as the vehicle-to-lane association when compared to state-of-the-art approaches. All data and code will be made available upon publication.

pdf [BibTex]

pdf [BibTex]


A Non-parametric {Bayesian} Network Prior of Human Pose
A Non-parametric Bayesian Network Prior of Human Pose

Lehrmann, A. M., Gehler, P., Nowozin, S.

In Proceedings IEEE Conf. on Computer Vision (ICCV), pages: 1281-1288, December 2013 (inproceedings)

Abstract
Having a sensible prior of human pose is a vital ingredient for many computer vision applications, including tracking and pose estimation. While the application of global non-parametric approaches and parametric models has led to some success, finding the right balance in terms of flexibility and tractability, as well as estimating model parameters from data has turned out to be challenging. In this work, we introduce a sparse Bayesian network model of human pose that is non-parametric with respect to the estimation of both its graph structure and its local distributions. We describe an efficient sampling scheme for our model and show its tractability for the computation of exact log-likelihoods. We empirically validate our approach on the Human 3.6M dataset and demonstrate superior performance to global models and parametric networks. We further illustrate our model's ability to represent and compose poses not present in the training set (compositionality) and describe a speed-accuracy trade-off that allows realtime scoring of poses.

Project page pdf DOI Project Page [BibTex]

Project page pdf DOI Project Page [BibTex]


Towards understanding action recognition
Towards understanding action recognition

Jhuang, H., Gall, J., Zuffi, S., Schmid, C., Black, M. J.

In IEEE International Conference on Computer Vision (ICCV), pages: 3192-3199, IEEE, Sydney, Australia, December 2013 (inproceedings)

Abstract
Although action recognition in videos is widely studied, current methods often fail on real-world datasets. Many recent approaches improve accuracy and robustness to cope with challenging video sequences, but it is often unclear what affects the results most. This paper attempts to provide insights based on a systematic performance evaluation using thoroughly-annotated data of human actions. We annotate human Joints for the HMDB dataset (J-HMDB). This annotation can be used to derive ground truth optical flow and segmentation. We evaluate current methods using this dataset and systematically replace the output of various algorithms with ground truth. This enables us to discover what is important – for example, should we work on improving flow algorithms, estimating human bounding boxes, or enabling pose estimation? In summary, we find that highlevel pose features greatly outperform low/mid level features; in particular, pose over time is critical, but current pose estimation algorithms are not yet reliable enough to provide this information. We also find that the accuracy of a top-performing action recognition framework can be greatly increased by refining the underlying low/mid level features; this suggests it is important to improve optical flow and human detection algorithms. Our analysis and JHMDB dataset should facilitate a deeper understanding of action recognition algorithms.

Website Errata Poster Paper Slides DOI Project Page Project Page Project Page [BibTex]

Website Errata Poster Paper Slides DOI Project Page Project Page Project Page [BibTex]


Mixing Decoded Cursor Velocity and Position from an Offline Kalman Filter Improves Cursor Control in People with Tetraplegia
Mixing Decoded Cursor Velocity and Position from an Offline Kalman Filter Improves Cursor Control in People with Tetraplegia

Homer, M., Harrison, M., Black, M. J., Perge, J., Cash, S., Friehs, G., Hochberg, L.

In 6th International IEEE EMBS Conference on Neural Engineering, pages: 715-718, San Diego, November 2013 (inproceedings)

Abstract
Kalman filtering is a common method to decode neural signals from the motor cortex. In clinical research investigating the use of intracortical brain computer interfaces (iBCIs), the technique enabled people with tetraplegia to control assistive devices such as a computer or robotic arm directly from their neural activity. For reaching movements, the Kalman filter typically estimates the instantaneous endpoint velocity of the control device. Here, we analyzed attempted arm/hand movements by people with tetraplegia to control a cursor on a computer screen to reach several circular targets. A standard velocity Kalman filter is enhanced to additionally decode for the cursor’s position. We then mix decoded velocity and position to generate cursor movement commands. We analyzed data, offline, from two participants across six sessions. Root mean squared error between the actual and estimated cursor trajectory improved by 12.2 ±10.5% (pairwise t-test, p<0.05) as compared to a standard velocity Kalman filter. The findings suggest that simultaneously decoding for intended velocity and position and using them both to generate movement commands can improve the performance of iBCIs.

pdf Project Page [BibTex]

pdf Project Page [BibTex]


Markov Random Field Modeling, Inference & Learning in Computer Vision & Image Understanding: A Survey
Markov Random Field Modeling, Inference & Learning in Computer Vision & Image Understanding: A Survey

Wang, C., Komodakis, N., Paragios, N.

Computer Vision and Image Understanding (CVIU), 117(11):1610-1627, November 2013 (article)

Abstract
In this paper, we present a comprehensive survey of Markov Random Fields (MRFs) in computer vision and image understanding, with respect to the modeling, the inference and the learning. While MRFs were introduced into the computer vision field about two decades ago, they started to become a ubiquitous tool for solving visual perception problems around the turn of the millennium following the emergence of efficient inference methods. During the past decade, a variety of MRF models as well as inference and learning methods have been developed for addressing numerous low, mid and high-level vision problems. While most of the literature concerns pairwise MRFs, in recent years we have also witnessed significant progress in higher-order MRFs, which substantially enhances the expressiveness of graph-based models and expands the domain of solvable problems. This survey provides a compact and informative summary of the major literature in this research topic.

Publishers site pdf [BibTex]

Publishers site pdf [BibTex]


no image
Multi-robot cooperative spherical-object tracking in 3D space based on particle filters

Ahmad, A., Lima, P.

Robotics and Autonomous Systems, 61(10):1084-1093, October 2013 (article)

Abstract
This article presents a cooperative approach for tracking a moving spherical object in 3D space by a team of mobile robots equipped with sensors, in a highly dynamic environment. The tracker’s core is a particle filter, modified to handle, within a single unified framework, the problem of complete or partial occlusion for some of the involved mobile sensors, as well as inconsistent estimates in the global frame among sensors, due to observation errors and/or self-localization uncertainty. We present results supporting our approach by applying it to a team of real soccer robots tracking a soccer ball, including comparison with ground truth.

DOI [BibTex]

DOI [BibTex]


no image
Multi-Robot Cooperative Object Tracking Based on Particle Filters

Ahmad, A., Lima, P.

In Robotics and Autonomous Systems, 61(10):1084-1093, October 2013 (inproceedings)

Abstract
This article presents a cooperative approach for tracking a moving object by a team of mobile robots equipped with sensors, in a highly dynamic environment. The tracker’s core is a particle filter, modified to handle, within a single unified framework, the problem of complete or partial occlusion for some of the involved mobile sensors, as well as inconsistent estimates in the global frame among sensors, due to observation errors and/or self-localization uncertainty. We present results supporting our approach by applying it to a team of real soccer robots tracking a soccer ball.

link (url) DOI [BibTex]

link (url) DOI [BibTex]


Puppet Flow
Puppet Flow

Zuffi, S., Black, M. J.

(7), Max Planck Institute for Intelligent Systems, October 2013 (techreport)

Abstract
We introduce Puppet Flow (PF), a layered model describing the optical flow of a person in a video sequence. We consider video frames composed by two layers: a foreground layer corresponding to a person, and background. We model the background as an affine flow field. The foreground layer, being a moving person, requires reasoning about the articulated nature of the human body. We thus represent the foreground layer with the Deformable Structures model (DS), a parametrized 2D part-based human body representation. We call the motion field defined through articulated motion and deformation of the DS model, a Puppet Flow. By exploiting the DS representation, Puppet Flow is a parametrized optical flow field, where parameters are the person's pose, gender and body shape.

pdf Project Page Project Page [BibTex]

pdf Project Page Project Page [BibTex]


no image
D2.1.4 RoCKIn@Work - Innovation in Mobile Industrial Manipulation Competition Design, Rule Book, and Scenario Construction

Ahmad, A., Awaad, I., Amigoni, F., Berghofer, J., Bischoff, R., Bonarini, A., Dwiputra, R., Hegger, F., Hochgeschwender, N., Iocchi, L., Kraetzschmar, G., Lima, P., Matteucci, M., Nardi, D., Schneider, S.

(FP7-ICT-601012 Revision 0.7), RoCKIn - Robot Competitions Kick Innovation in Cognitive Systems and Robotics, sep 2013 (techreport)

Abstract
RoCKIn is a EU-funded project aiming to foster scientific progress and innovation in cognitive systems and robotics through the design and implementation of competitions. An additional objective of RoCKIn is to increase public awareness of the current state-of-the-art in robotics in Europe and to demonstrate the innovation potential of robotics applications for solving societal challenges and improving the competitiveness of Europe in the global markets. In order to achieve these objectives, RoCKIn develops two competitions, one for domestic service robots (RoCKIn@Home) and one for industrial robots in factories (RoCKIn-@Work). These competitions are designed around challenges that are based on easy-to-communicate and convincing user stories, which catch the interest of both the general public and the scientifc community. The latter is in particular interested in solving open scientific challenges and to thoroughly assess, compare, and evaluate the developed approaches with competing ones. To allow this to happen, the competitions are designed to meet the requirements of benchmarking procedures and good experimental methods. The integration of benchmarking technology with the competition concept is one of the main objectives of RoCKIn. This document describes the first version of the RoCKIn@Work competition, which will be held for the first time in 2014. The first chapter of the document gives a brief overview, outlining the purpose and objective of the competition, the methodological approach taken by the RoCKIn project, the user story upon which the competition is based, the structure and organization of the competition, and the commonalities and differences with the RoboCup@Work competition, which served as inspiration for RoCKIn@Work. The second chapter provides details on the user story and analyzes the scientific and technical challenges it poses. Consecutive chapters detail the competition scenario, the competition design, and the organization of the competition. The appendices contain information on a library of functionalities, which we believe are needed, or at least useful, for building competition entries, details on the scenario construction, and a detailed account of the benchmarking infrastructure needed — and provided by RoCKIn.

[BibTex]

[BibTex]


no image
D2.1.1 RoCKIn@Home - A Competition for Domestic Service Robots Competition Design, Rule Book, and Scenario Construction

Ahmad, A., Awaad, I., Amigoni, F., Berghofer, J., Bischoff, R., Bonarini, A., Dwiputra, R., Hegger, F., Hochgeschwender, N., Iocchi, L., Kraetzschmar, G., Lima, P., Matteucci, M., Nardi, D., Schneider, S.

(FP7-ICT-601012 Revision 0.7), RoCKIn - Robot Competitions Kick Innovation in Cognitive Systems and Robotics, sep 2013 (techreport)

Abstract
RoCKIn is a EU-funded project aiming to foster scientific progress and innovation in cognitive systems and robotics through the design and implementation of competitions. An additional objective of RoCKIn is to increase public awareness of the current state-of-the-art in robotics in Europe and to demonstrate the innovation potential of robotics applications for solving societal challenges and improving the competitiveness of Europe in the global markets. In order to achieve these objectives, RoCKIn develops two competitions, one for domestic service robots (RoCKIn@Home) and one for industrial robots in factories (RoCKIn-@Work). These competitions are designed around challenges that are based on easy-to-communicate and convincing user stories, which catch the interest of both the general public and the scientifc community. The latter is in particular interested in solving open scientific challenges and to thoroughly assess, compare, and evaluate the developed approaches with competing ones. To allow this to happen, the competitions are designed to meet the requirements of benchmarking procedures and good experimental methods. The integration of benchmarking technology with the competition concept is one of the main objectives of RoCKIn. This document describes the first version of the RoCKIn@Home competition, which will be held for the first time in 2014. The first chapter of the document gives a brief overview, outlining the purpose and objective of the competition, the methodological approach taken by the RoCKIn project, the user story upon which the competition is based, the structure and organization of the competition, and the commonalities and differences with the RoboCup@Home competition, which served as inspiration for RoCKIn@Home. The second chapter provides details on the user story and analyzes the scientific and technical challenges it poses. Consecutive chapters detail the competition scenario, the competition design, and the organization of the competition. The appendices contain information on a library of functionalities, which we believe are needed, or at least useful, for building competition entries, details on the scenario construction, and a detailed account of the benchmarking infrastructure needed — and provided by RoCKIn.

[BibTex]

[BibTex]


Distribution Fields with Adaptive Kernels for Large Displacement Image Alignment
Distribution Fields with Adaptive Kernels for Large Displacement Image Alignment

Mears, B., Sevilla-Lara, L., Learned-Miller, E.

In British Machine Vision Conference (BMVC) , BMVA Press, September 2013 (inproceedings)

Abstract
While region-based image alignment algorithms that use gradient descent can achieve sub-pixel accuracy when they converge, their convergence depends on the smoothness of the image intensity values. Image smoothness is often enforced through the use of multiscale approaches in which images are smoothed and downsampled. Yet, these approaches typically use fixed smoothing parameters which may be appropriate for some images but not for others. Even for a particular image, the optimal smoothing parameters may depend on the magnitude of the transformation. When the transformation is large, the image should be smoothed more than when the transformation is small. Further, with gradient-based approaches, the optimal smoothing parameters may change with each iteration as the algorithm proceeds towards convergence. We address convergence issues related to the choice of smoothing parameters by deriving a Gauss-Newton gradient descent algorithm based on distribution fields (DFs) and proposing a method to dynamically select smoothing parameters at each iteration. DF and DF-like representations have previously been used in the context of tracking. In this work we incorporate DFs into a full affine model for region-based alignment and simultaneously search over parameterized sets of geometric and photometric transforms. We use a probabilistic interpretation of DFs to select smoothing parameters at each step in the optimization and show that this results in improved convergence rates.

pdf code [BibTex]

pdf code [BibTex]


Metric Regression Forests for Human Pose Estimation
Metric Regression Forests for Human Pose Estimation

(Best Science Paper Award)

Pons-Moll, G., Taylor, J., Shotton, J., Hertzmann, A., Fitzgibbon, A.

In British Machine Vision Conference (BMVC) , BMVA Press, September 2013 (inproceedings)

pdf [BibTex]

pdf [BibTex]


Vision meets Robotics: The {KITTI} Dataset
Vision meets Robotics: The KITTI Dataset

Geiger, A., Lenz, P., Stiller, C., Urtasun, R.

International Journal of Robotics Research, 32(11):1231 - 1237 , Sage Publishing, September 2013 (article)

Abstract
We present a novel dataset captured from a VW station wagon for use in mobile robotics and autonomous driving research. In total, we recorded 6 hours of traffic scenarios at 10-100 Hz using a variety of sensor modalities such as high-resolution color and grayscale stereo cameras, a Velodyne 3D laser scanner and a high-precision GPS/IMU inertial navigation system. The scenarios are diverse, capturing real-world traffic situations and range from freeways over rural areas to inner-city scenes with many static and dynamic objects. Our data is calibrated, synchronized and timestamped, and we provide the rectified and raw image sequences. Our dataset also contains object labels in the form of 3D tracklets and we provide online benchmarks for stereo, optical flow, object detection and other tasks. This paper describes our recording platform, the data format and the utilities that we provide.

pdf DOI [BibTex]

pdf DOI [BibTex]


Human Pose Calculation from Optical Flow Data
Human Pose Calculation from Optical Flow Data

Black, M., Loper, M., Romero, J., Zuffi, S.

European Patent Application EP 2843621 , August 2013 (patent)

Google Patents [BibTex]

Google Patents [BibTex]


Statistics on Manifolds with Applications to Modeling Shape Deformations
Statistics on Manifolds with Applications to Modeling Shape Deformations

Freifeld, O.

Brown University, August 2013 (phdthesis)

Abstract
Statistical models of non-rigid deformable shape have wide application in many fi elds, including computer vision, computer graphics, and biometry. We show that shape deformations are well represented through nonlinear manifolds that are also matrix Lie groups. These pattern-theoretic representations lead to several advantages over other alternatives, including a principled measure of shape dissimilarity and a natural way to compose deformations. Moreover, they enable building models using statistics on manifolds. Consequently, such models are superior to those based on Euclidean representations. We demonstrate this by modeling 2D and 3D human body shape. Shape deformations are only one example of manifold-valued data. More generally, in many computer-vision and machine-learning problems, nonlinear manifold representations arise naturally and provide a powerful alternative to Euclidean representations. Statistics is traditionally concerned with data in a Euclidean space, relying on the linear structure and the distances associated with such a space; this renders it inappropriate for nonlinear spaces. Statistics can, however, be generalized to nonlinear manifolds. Moreover, by respecting the underlying geometry, the statistical models result in not only more e ffective analysis but also consistent synthesis. We go beyond previous work on statistics on manifolds by showing how, even on these curved spaces, problems related to modeling a class from scarce data can be dealt with by leveraging information from related classes residing in di fferent regions of the space. We show the usefulness of our approach with 3D shape deformations. To summarize our main contributions: 1) We de fine a new 2D articulated model -- more expressive than traditional ones -- of deformable human shape that factors body-shape, pose, and camera variations. Its high realism is obtained from training data generated from a detailed 3D model. 2) We defi ne a new manifold-based representation of 3D shape deformations that yields statistical deformable-template models that are better than the current state-of-the- art. 3) We generalize a transfer learning idea from Euclidean spaces to Riemannian manifolds. This work demonstrates the value of modeling manifold-valued data and their statistics explicitly on the manifold. Specifi cally, the methods here provide new tools for shape analysis.

pdf Project Page [BibTex]


no image
D1.1 Specification of General Features of Scenarios and Robots for Benchmarking Through Competitions

Ahmad, A., Awaad, I., Amigoni, F., Berghofer, J., Bischoff, R., Bonarini, A., Dwiputra, R., Fontana, G., Hegger, F., Hochgeschwender, N., Iocchi, L., Kraetzschmar, G., Lima, P., Matteucci, M., Nardi, D., Schiaffonati, V., Schneider, S.

(FP7-ICT-601012 Revision 1.0), RoCKIn - Robot Competitions Kick Innovation in Cognitive Systems and Robotics, July 2013 (techreport)

Abstract
RoCKIn is a EU-funded project aiming to foster scientific progress and innovation in cognitive systems and robotics through the design and implementation of competitions. An additional objective of RoCKIn is to increase public awareness of the current state-of-the-art in robotics and the innovation potential of robotics applications. From these objectives several requirements for the work performed in RoCKIn can be derived: The RoCKIn competitions must start from convincing, easy-to-communicate user stories, that catch the attention of relevant stakeholders, the media, and the crowd. The user stories play the role of a mid- to long-term vision for a competition. Preferably, the user stories address economic, societal, or environmental problems. The RoCKIn competitions must pose open scientific challenges of interest to sufficiently many researchers to attract existing and new teams of robotics researchers for participation in the competition. The competitions need to promise some suitable reward, such as recognition in the scientific community, publicity for a team’s work, awards, or prize money, to justify the effort a team puts into the development of a competition entry. The competitions should be designed in such a way that they reward general, scientifically sound solutions to the challenge problems; such general solutions should score better than approaches that work only in narrowly defined contexts and are considred over-engineered. The challenges motivating the RoCKIn competitions must be broken down into suitable intermediate goals that can be reached with a limited team effort until the next competition and the project duration. The RoCKIn competitions must be well-defined and well-designed, with comprehensive rule books and instructions for the participants in order to guarantee a fair competition. The RoCKIn competitions must integrate competitions with benchmarking in order to provide comprehensive feedback for the teams about the suitability of particular functional modules, their overall architecture, and system integration. This document takes the first steps towards the RoCKIn goals. After outlining our approach, we present several user stories for further discussion within the community. The main objectives of this document are to identify and document relevant scenario features and the tasks and functionalities subject for benchmarking in the competitions.

[BibTex]

[BibTex]


no image
SocRob-MSL 2013 Team Description Paper for Middle Sized League

Messias, J., Ahmad, A., Reis, J., Serafim, M., Lima, P.

17th Annual RoboCup International Symposium 2013, July 2013 (techreport)

Abstract
This paper describes the status of the SocRob MSL robotic soccer team as required by the RoboCup 2013 qualification procedures. The team’s latest scientific and technical developments, since its last participation in RoboCup MSL, include further advances in cooperative perception; novel communication methods for distributed robotics; progressive deployment of the ROS middleware; improved localization through feature tracking and Mixture MCL; novel planning methods based on Petri nets and decision-theoretic frameworks; and hardware developments in ball-handling/kicking devices.

link (url) [BibTex]

link (url) [BibTex]


Visualizing dimensionality reduction of systems biology data
Visualizing dimensionality reduction of systems biology data

Lehrmann, A. M., Huber, M., Polatkan, A. C., Pritzkau, A., Nieselt, K.

Data Mining and Knowledge Discovery, 1(27):146-165, Springer, July 2013 (article)

pdf SpRay [BibTex]

pdf SpRay [BibTex]


Poselet conditioned pictorial structures
Poselet conditioned pictorial structures

Pishchulin, L., Andriluka, M., Gehler, P., Schiele, B.

In IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pages: 588 - 595, IEEE, Portland, OR, June 2013 (inproceedings)

pdf DOI Project Page [BibTex]

pdf DOI Project Page [BibTex]


Occlusion Patterns for Object Class Detection
Occlusion Patterns for Object Class Detection

Pepik, B., Stark, M., Gehler, P., Schiele, B.

In IEEE Computer Society Conference on Computer Vision and Pattern Recognition, Portland, OR, June 2013 (inproceedings)

Abstract
Despite the success of recent object class recognition systems, the long-standing problem of partial occlusion re- mains a major challenge, and a principled solution is yet to be found. In this paper we leave the beaten path of meth- ods that treat occlusion as just another source of noise – instead, we include the occluder itself into the modelling, by mining distinctive, reoccurring occlusion patterns from annotated training data. These patterns are then used as training data for dedicated detectors of varying sophistica- tion. In particular, we evaluate and compare models that range from standard object class detectors to hierarchical, part-based representations of occluder/occludee pairs. In an extensive evaluation we derive insights that can aid fur- ther developments in tackling the occlusion challenge.

pdf Project Page [BibTex]

pdf Project Page [BibTex]


Lost! Leveraging the Crowd for Probabilistic Visual Self-Localization
Lost! Leveraging the Crowd for Probabilistic Visual Self-Localization

(CVPR13 Best Paper Runner-Up)

Brubaker, M. A., Geiger, A., Urtasun, R.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR 2013), pages: 3057-3064, IEEE, Portland, OR, June 2013 (inproceedings)

Abstract
In this paper we propose an affordable solution to self- localization, which utilizes visual odometry and road maps as the only inputs. To this end, we present a probabilis- tic model as well as an efficient approximate inference al- gorithm, which is able to utilize distributed computation to meet the real-time requirements of autonomous systems. Because of the probabilistic nature of the model we are able to cope with uncertainty due to noisy visual odometry and inherent ambiguities in the map ( e.g ., in a Manhattan world). By exploiting freely available, community devel- oped maps and visual odometry measurements, we are able to localize a vehicle up to 3m after only a few seconds of driving on maps which contain more than 2,150km of driv- able roads.

pdf supplementary project page [BibTex]

pdf supplementary project page [BibTex]


Human Pose Estimation using Body Parts Dependent Joint Regressors
Human Pose Estimation using Body Parts Dependent Joint Regressors

Dantone, M., Gall, J., Leistner, C., van Gool, L.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), pages: 3041-3048, IEEE, Portland, OR, USA, June 2013 (inproceedings)

Abstract
In this work, we address the problem of estimating 2d human pose from still images. Recent methods that rely on discriminatively trained deformable parts organized in a tree model have shown to be very successful in solving this task. Within such a pictorial structure framework, we address the problem of obtaining good part templates by proposing novel, non-linear joint regressors. In particular, we employ two-layered random forests as joint regressors. The first layer acts as a discriminative, independent body part classifier. The second layer takes the estimated class distributions of the first one into account and is thereby able to predict joint locations by modeling the interdependence and co-occurrence of the parts. This results in a pose estimation framework that takes dependencies between body parts already for joint localization into account and is thus able to circumvent typical ambiguities of tree structures, such as for legs and arms. In the experiments, we demonstrate that our body parts dependent joint regressors achieve a higher joint localization accuracy than tree-based state-of-the-art methods.

pdf DOI Project Page [BibTex]

pdf DOI Project Page [BibTex]


A fully-connected layered model of foreground and background flow
A fully-connected layered model of foreground and background flow

Sun, D., Wulff, J., Sudderth, E., Pfister, H., Black, M.

In IEEE Conf. on Computer Vision and Pattern Recognition, (CVPR 2013), pages: 2451-2458, Portland, OR, June 2013 (inproceedings)

Abstract
Layered models allow scene segmentation and motion estimation to be formulated together and to inform one another. Traditional layered motion methods, however, employ fairly weak models of scene structure, relying on locally connected Ising/Potts models which have limited ability to capture long-range correlations in natural scenes. To address this, we formulate a fully-connected layered model that enables global reasoning about the complicated segmentations of real objects. Optimization with fully-connected graphical models is challenging, and our inference algorithm leverages recent work on efficient mean field updates for fully-connected conditional random fields. These methods can be implemented efficiently using high-dimensional Gaussian filtering. We combine these ideas with a layered flow model, and find that the long-range connections greatly improve segmentation into figure-ground layers when compared with locally connected MRF models. Experiments on several benchmark datasets show that the method can recover fine structures and large occlusion regions, with good flow accuracy and much lower computational cost than previous locally-connected layered models.

pdf Supplemental Material Project Page Project Page [BibTex]

pdf Supplemental Material Project Page Project Page [BibTex]


no image
Perception-driven multi-robot formation control

Ahmad, A., Nascimento, T., Conceicao, A., Moreira, A., Lima, P.

In pages: 1851-1856, IEEE, May 2013 (inproceedings)

Abstract
Maximizing the performance of cooperative perception of a tracked target by a team of mobile robots while maintaining the team's formation is the core problem addressed in this work. We propose a solution by integrating the controller and the estimator modules in a formation control loop. The controller module is a distributed non-linear model predictive controller and the estimator module is based on a particle filter for cooperative target tracking. A formal description of the integration followed by simulation and real robot results on two different teams of homogeneous robots are presented. The results highlight how our method successfully enables a team of homogeneous robots to minimize the total uncertainty of the tracked target's cooperative estimate while complying with the performance criteria such as keeping a pre-set distance between the team-mates and/or the target and obstacle avoidance.

DOI [BibTex]

DOI [BibTex]


no image
Cooperative Robot Localization and Target Tracking based on Least Squares Minimization

Ahmad, A., Tipaldi, G., Lima, P., Burgard, W.

In pages: 5696-5701, IEEE, May 2013 (inproceedings)

Abstract
In this paper we address the problem of cooperative localization and target tracking with a team of moving robots. We model the problem as a least squares minimization problem and show that this problem can be efficiently solved using sparse optimization methods. To achieve this, we represent the problem as a graph, where the nodes are robot and target poses at individual time-steps and the edges are their relative measurements. Static landmarks at known position are used to define a common reference frame for the robots and the targets. In this way, we mitigate the risk of using measurements and state estimates more than once, since all the relative measurements are i.i.d. and no marginalization is performed. Experiments performed using a set of real robots show higher accuracy compared to a Kalman filter.

DOI [BibTex]

DOI [BibTex]


Unscented Kalman Filtering on Riemannian Manifolds
Unscented Kalman Filtering on Riemannian Manifolds

Soren Hauberg, Francois Lauze, Kim S. Pedersen

Journal of Mathematical Imaging and Vision, 46(1):103-120, Springer Netherlands, May 2013 (article)

Publishers site PDF [BibTex]

Publishers site PDF [BibTex]


Probabilistic Models for 3D Urban Scene Understanding from Movable Platforms
Probabilistic Models for 3D Urban Scene Understanding from Movable Platforms

Geiger, A.

Karlsruhe Institute of Technology, Karlsruhe Institute of Technology, April 2013 (phdthesis)

Abstract
Visual 3D scene understanding is an important component in autonomous driving and robot navigation. Intelligent vehicles for example often base their decisions on observations obtained from video cameras as they are cheap and easy to employ. Inner-city intersections represent an interesting but also very challenging scenario in this context: The road layout may be very complex and observations are often noisy or even missing due to heavy occlusions. While Highway navigation and autonomous driving on simple and annotated intersections have already been demonstrated successfully, understanding and navigating general inner-city crossings with little prior knowledge remains an unsolved problem. This thesis is a contribution to understanding multi-object traffic scenes from video sequences. All data is provided by a camera system which is mounted on top of the autonomous driving platform AnnieWAY. The proposed probabilistic generative model reasons jointly about the 3D scene layout as well as the 3D location and orientation of objects in the scene. In particular, the scene topology, geometry as well as traffic activities are inferred from short video sequences. The model takes advantage of monocular information in the form of vehicle tracklets, vanishing lines and semantic labels. Additionally, the benefit of stereo features such as 3D scene flow and occupancy grids is investigated. Motivated by the impressive driving capabilities of humans, no further information such as GPS, lidar, radar or map knowledge is required. Experiments conducted on 113 representative intersection sequences show that the developed approach successfully infers the correct layout in a variety of difficult scenarios. To evaluate the importance of each feature cue, experiments with different feature combinations are conducted. Additionally, the proposed method is shown to improve object detection and object orientation estimation performance.

pdf [BibTex]

pdf [BibTex]


no image
Unknown-color spherical object detection and tracking

Troppan, A., Guerreiro, E., Celiberti, F., Santos, G., Ahmad, A., Lima, P.

In pages: 1-4, IEEE, April 2013 (inproceedings)

Abstract
Detection and tracking of an unknown-color spherical object in a partially-known environment using a robot with a single camera is the core problem addressed in this article. A novel color detection mechanism, which exploits the geometrical properties of the spherical object's projection onto the image plane, precedes the object's detection process. A Kalman filter-based tracker uses the object detection in its update step and tracks the spherical object. Real robot experimental evaluation of the proposed method is presented on soccer robots detecting and tracking an unknown-color ball.

DOI [BibTex]

DOI [BibTex]


System and method for generating bilinear spatiotemporal basis models
System and method for generating bilinear spatiotemporal basis models

Matthews, I. A. I. S. T. S. K. S. Y.

US Patent Application 13/425,369, March 2013 (patent)

Abstract
Techniques are disclosed for generating a bilinear spatiotemporal basis model. A method includes the steps of predefining a trajectory basis for the bilinear spatiotemporal basis model, receiving three-dimensional spatiotemporal data for a training sequence, estimating a shape basis for the bilinear spatiotemporal basis model using the three-dimensional spatiotemporal data, and computing coefficients for the bilinear spatiotemporal basis model using the trajectory basis and the shape basis.

Google Patents [BibTex]