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2020


Learning to Dress 3D People in Generative Clothing
Learning to Dress 3D People in Generative Clothing

Ma, Q., Yang, J., Ranjan, A., Pujades, S., Pons-Moll, G., Tang, S., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shape. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term on SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses.

arxiv project page [BibTex]

2020


Generating 3D People in Scenes without People
Generating 3D People in Scenes without People

Zhang, Y., Hassan, M., Neumann, H., Black, M. J., Tang, S.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
We present a fully-automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires (1) the generated human bodies should be semantically plausible with the 3D environment, e.g. people sitting on the sofa or cooking near the stove; (2) the generated human-scene interaction should be physically feasible in the way that the human body and scene do not interpenetrate while, at the same time, body-scene contact supports physical interactions. To that end, we make use of the surface-based 3D human model SMPL-X. We first train a conditional variational autoencoder to predict semantically plausible 3D human pose conditioned on latent scene representations, then we further refine the generated 3D bodies using scene constraints to enforce feasible physical interaction. We show that our approach is able to synthesize realistic and expressive 3D human bodies that naturally interact with 3D environment. We perform extensive experiments demonstrating that our generative framework compares favorably with existing methods, both qualitatively and quantitatively. We believe that our scene-conditioned 3D human generation pipeline will be useful for numerous applications; e.g. to generate training data for human pose estimation, in video games and in VR/AR.

PDF link (url) [BibTex]

PDF link (url) [BibTex]


Learning Physics-guided Face Relighting under Directional Light
Learning Physics-guided Face Relighting under Directional Light

Nestmeyer, T., Lalonde, J., Matthews, I., Lehrmann, A. M.

In Conference on Computer Vision and Pattern Recognition, IEEE/CVF, June 2020 (inproceedings) Accepted

Abstract
Relighting is an essential step in realistically transferring objects from a captured image into another environment. For example, authentic telepresence in Augmented Reality requires faces to be displayed and relit consistent with the observer's scene lighting. We investigate end-to-end deep learning architectures that both de-light and relight an image of a human face. Our model decomposes the input image into intrinsic components according to a diffuse physics-based image formation model. We enable non-diffuse effects including cast shadows and specular highlights by predicting a residual correction to the diffuse render. To train and evaluate our model, we collected a portrait database of 21 subjects with various expressions and poses. Each sample is captured in a controlled light stage setup with 32 individual light sources. Our method creates precise and believable relighting results and generalizes to complex illumination conditions and challenging poses, including when the subject is not looking straight at the camera.

Paper [BibTex]

Paper [BibTex]


{VIBE}: Video Inference for Human Body Pose and Shape Estimation
VIBE: Video Inference for Human Body Pose and Shape Estimation

Kocabas, M., Athanasiou, N., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methodsfail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose “Video Inference for Body Pose and Shape Estimation” (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE

arXiv code [BibTex]

arXiv code [BibTex]


From Variational to Deterministic Autoencoders
From Variational to Deterministic Autoencoders

Ghosh*, P., Sajjadi*, M. S. M., Vergari, A., Black, M. J., Schölkopf, B.

8th International Conference on Learning Representations (ICLR) , April 2020, *equal contribution (conference) Accepted

Abstract
Variational Autoencoders (VAEs) provide a theoretically-backed framework for deep generative models. However, they often produce “blurry” images, which is linked to their training objective. Sampling in the most popular implementation, the Gaussian VAE, can be interpreted as simply injecting noise to the input of a deterministic decoder. In practice, this simply enforces a smooth latent space structure. We challenge the adoption of the full VAE framework on this specific point in favor of a simpler, deterministic one. Specifically, we investigate how substituting stochasticity with other explicit and implicit regularization schemes can lead to a meaningful latent space without having to force it to conform to an arbitrarily chosen prior. To retrieve a generative mechanism for sampling new data points, we propose to employ an efficient ex-post density estimation step that can be readily adopted both for the proposed deterministic autoencoders as well as to improve sample quality of existing VAEs. We show in a rigorous empirical study that regularized deterministic autoencoding achieves state-of-the-art sample quality on the common MNIST, CIFAR-10 and CelebA datasets.

arXiv [BibTex]

arXiv [BibTex]


Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations
Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations

Rueegg, N., Lassner, C., Black, M. J., Schindler, K.

In Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI-20), Febuary 2020 (inproceedings)

Abstract
The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision is available, but in problems like human pose and shape estimation, it is difficult to obtain natural images with 3D ground truth. To go one step further, we propose a new architecture that facilitates unsupervised, or lightly supervised, learning. The idea is to break the problem into a series of transformations between increasingly abstract representations. Each step involves a cycle designed to be learnable without annotated training data, and the chain of cycles delivers the final solution. Specifically, we use 2D body part segments as an intermediate representation that contains enough information to be lifted to 3D, and at the same time is simple enough to be learned in an unsupervised way. We demonstrate the method by learning 3D human pose and shape from un-paired and un-annotated images. We also explore varying amounts of paired data and show that cycling greatly alleviates the need for paired data. While we present results for modeling humans, our formulation is general and can be applied to other vision problems.

pdf [BibTex]

pdf [BibTex]

2007


A Database and Evaluation Methodology for Optical Flow
A Database and Evaluation Methodology for Optical Flow

Baker, S., Scharstein, D., Lewis, J.P., Roth, S., Black, M.J., Szeliski, R.

In Int. Conf. on Computer Vision, ICCV, pages: 1-8, Rio de Janeiro, Brazil, October 2007 (inproceedings)

pdf [BibTex]

2007

pdf [BibTex]


Shining a light on human pose: On shadows, shading and the estimation of pose and shape,
Shining a light on human pose: On shadows, shading and the estimation of pose and shape,

Balan, A., Black, M. J., Haussecker, H., Sigal, L.

In Int. Conf. on Computer Vision, ICCV, pages: 1-8, Rio de Janeiro, Brazil, October 2007 (inproceedings)

pdf YouTube [BibTex]

pdf YouTube [BibTex]


no image
Ensemble spiking activity as a source of cortical control signals in individuals with tetraplegia

Simeral, J. D., Kim, S. P., Black, M. J., Donoghue, J. P., Hochberg, L. R.

Biomedical Engineering Society, BMES, september 2007 (conference)

[BibTex]

[BibTex]


Detailed human shape and pose from images
Detailed human shape and pose from images

Balan, A., Sigal, L., Black, M. J., Davis, J., Haussecker, H.

In IEEE Conf. on Computer Vision and Pattern Recognition, CVPR, pages: 1-8, Minneapolis, June 2007 (inproceedings)

Abstract
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs). These body models stand in sharp contrast to the richly detailed 3D body models used by the graphics community. Here we propose a method for recovering such models directly from images. Specifically, we represent the body using a recently proposed triangulated mesh model called SCAPE which employs a low-dimensional, but detailed, parametric model of shape and pose-dependent deformations that is learned from a database of range scans of human bodies. Previous work showed that the parameters of the SCAPE model could be estimated from marker-based motion capture data. Here we go further to estimate the parameters directly from image data. We define a cost function between image observations and a hypothesized mesh and formulate the problem as optimization over the body shape and pose parameters using stochastic search. Our results show that such rich generative models enable the automatic recovery of detailed human shape and pose from images.

pdf YouTube [BibTex]

pdf YouTube [BibTex]


Decoding grasp aperture from motor-cortical population activity
Decoding grasp aperture from motor-cortical population activity

Artemiadis, P., Shakhnarovich, G., Vargas-Irwin, C., Donoghue, J. P., Black, M. J.

In The 3rd International IEEE EMBS Conference on Neural Engineering, pages: 518-521, May 2007 (inproceedings)

pdf [BibTex]

pdf [BibTex]


Multi-state decoding of point-and-click control signals from motor cortical activity in a human with tetraplegia
Multi-state decoding of point-and-click control signals from motor cortical activity in a human with tetraplegia

Kim, S., Simeral, J., Hochberg, L., Donoghue, J. P., Friehs, G., Black, M. J.

In The 3rd International IEEE EMBS Conference on Neural Engineering, pages: 486-489, May 2007 (inproceedings)

Abstract
Basic neural-prosthetic control of a computer cursor has been recently demonstrated by Hochberg et al. [1] using the BrainGate system (Cyberkinetics Neurotechnology Systems, Inc.). While these results demonstrate the feasibility of intracortically-driven prostheses for humans with paralysis, a practical cursor-based computer interface requires more precise cursor control and the ability to “click” on areas of interest. Here we present a practical point and click device that decodes both continuous states (e.g. cursor kinematics) and discrete states (e.g. click state) from single neural population in human motor cortex. We describe a probabilistic multi-state decoder and the necessary training paradigms that enable point and click cursor control by a human with tetraplegia using an implanted microelectrode array. We present results from multiple recording sessions and quantify the point and click performance.

pdf [BibTex]

pdf [BibTex]


Deterministic Annealing for Multiple-Instance Learning
Deterministic Annealing for Multiple-Instance Learning

Gehler, P., Chapelle, O.

In Artificial Intelligence and Statistics (AIStats), 2007 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
Point-and-click cursor control by a person with tetraplegia using an intracortical neural interface system

Kim, S., Simeral, J. D., Hochberg, L. R., Friehs, G., Donoghue, J. P., Black, M. J.

Program No. 517.2. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

[BibTex]

[BibTex]


Learning Appearances with Low-Rank SVM
Learning Appearances with Low-Rank SVM

Wolf, L., Jhuang, H., Hazan, T.

In Conference on Computer Vision and Pattern Recognition (CVPR), 2007 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
Neural correlates of grip aperture in primary motor cortex

Vargas-Irwin, C., Shakhnarovich, G., Artemiadis, P., Donoghue, J. P., Black, M. J.

Program No. 517.10. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

[BibTex]

[BibTex]


no image
Directional tuning in motor cortex of a person with ALS

Simeral, J. D., Donoghue, J. P., Black, M. J., Friehs, G. M., Brown, R. H., Krivickas, L. S., Hochberg, L. R.

Program No. 517.4. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

[BibTex]

[BibTex]


Steerable random fields
Steerable random fields

(Best Paper Award, INI-Graphics Net, 2008)

Roth, S., Black, M. J.

In Int. Conf. on Computer Vision, ICCV, pages: 1-8, Rio de Janeiro, Brazil, 2007 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
Toward standardized assessment of pointing devices for brain-computer interfaces

Donoghue, J., Simeral, J., Kim, S., G.M. Friehs, L. H., Black, M.

Program No. 517.16. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

[BibTex]

[BibTex]


A Biologically Inspired System for Action Recognition
A Biologically Inspired System for Action Recognition

Jhuang, H., Serre, T., Wolf, L., Poggio, T.

In International Conference on Computer Vision (ICCV), 2007 (inproceedings)

code pdf [BibTex]

code pdf [BibTex]


no image
AREADNE Research in Encoding And Decoding of Neural Ensembles

Shakhnarovich, G., Hochberg, L. R., Donoghue, J. P., Stein, J., Brown, R. H., Krivickas, L. S., Friehs, G. M., Black, M. J.

Program No. 517.8. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

[BibTex]

[BibTex]

2006


no image
Finding directional movement representations in motor cortical neural populations using nonlinear manifold learning

WorKim, S., Simeral, J., Jenkins, O., Donoghue, J., Black, M.

World Congress on Medical Physics and Biomedical Engineering 2006, Seoul, Korea, August 2006 (conference)

[BibTex]

2006

[BibTex]


A non-parametric {Bayesian} approach to spike sorting
A non-parametric Bayesian approach to spike sorting

Wood, F., Goldwater, S., Black, M. J.

In International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS, pages: 1165-1169, New York, NY, August 2006 (inproceedings)

pdf [BibTex]

pdf [BibTex]


Predicting {3D} people from {2D} pictures
Predicting 3D people from 2D pictures

(Best Paper)

Sigal, L., Black, M. J.

In Proc. IV Conf. on Articulated Motion and DeformableObjects (AMDO), LNCS 4069, pages: 185-195, July 2006 (inproceedings)

Abstract
We propose a hierarchical process for inferring the 3D pose of a person from monocular images. First we infer a learned view-based 2D body model from a single image using non-parametric belief propagation. This approach integrates information from bottom-up body-part proposal processes and deals with self-occlusion to compute distributions over limb poses. Then, we exploit a learned Mixture of Experts model to infer a distribution of 3D poses conditioned on 2D poses. This approach is more general than recent work on inferring 3D pose directly from silhouettes since the 2D body model provides a richer representation that includes the 2D joint angles and the poses of limbs that may be unobserved in the silhouette. We demonstrate the method in a laboratory setting where we evaluate the accuracy of the 3D poses against ground truth data. We also estimate 3D body pose in a monocular image sequence. The resulting 3D estimates are sufficiently accurate to serve as proposals for the Bayesian inference of 3D human motion over time

pdf pdf from publisher Video [BibTex]

pdf pdf from publisher Video [BibTex]


Specular flow and the recovery of surface structure
Specular flow and the recovery of surface structure

Roth, S., Black, M.

In Proc. IEEE Conf. on Computer Vision and Pattern Recognition, CVPR, 2, pages: 1869-1876, New York, NY, June 2006 (inproceedings)

Abstract
In scenes containing specular objects, the image motion observed by a moving camera may be an intermixed combination of optical flow resulting from diffuse reflectance (diffuse flow) and specular reflection (specular flow). Here, with few assumptions, we formalize the notion of specular flow, show how it relates to the 3D structure of the world, and develop an algorithm for estimating scene structure from 2D image motion. Unlike previous work on isolated specular highlights we use two image frames and estimate the semi-dense flow arising from the specular reflections of textured scenes. We parametrically model the image motion of a quadratic surface patch viewed from a moving camera. The flow is modeled as a probabilistic mixture of diffuse and specular components and the 3D shape is recovered using an Expectation-Maximization algorithm. Rather than treating specular reflections as noise to be removed or ignored, we show that the specular flow provides additional constraints on scene geometry that improve estimation of 3D structure when compared with reconstruction from diffuse flow alone. We demonstrate this for a set of synthetic and real sequences of mixed specular-diffuse objects.

pdf [BibTex]

pdf [BibTex]


An adaptive appearance model approach for model-based articulated object tracking
An adaptive appearance model approach for model-based articulated object tracking

Balan, A., Black, M. J.

In Proc. IEEE Conf. on Computer Vision and Pattern Recognition, CVPR, 1, pages: 758-765, New York, NY, June 2006 (inproceedings)

Abstract
The detection and tracking of three-dimensional human body models has progressed rapidly but successful approaches typically rely on accurate foreground silhouettes obtained using background segmentation. There are many practical applications where such information is imprecise. Here we develop a new image likelihood function based on the visual appearance of the subject being tracked. We propose a robust, adaptive, appearance model based on the Wandering-Stable-Lost framework extended to the case of articulated body parts. The method models appearance using a mixture model that includes an adaptive template, frame-to-frame matching and an outlier process. We employ an annealed particle filtering algorithm for inference and take advantage of the 3D body model to predict self occlusion and improve pose estimation accuracy. Quantitative tracking results are presented for a walking sequence with a 180 degree turn, captured with four synchronized and calibrated cameras and containing significant appearance changes and self-occlusion in each view.

pdf [BibTex]

pdf [BibTex]


Measure locally, reason globally: Occlusion-sensitive articulated pose estimation
Measure locally, reason globally: Occlusion-sensitive articulated pose estimation

Sigal, L., Black, M. J.

In Proc. IEEE Conf. on Computer Vision and Pattern Recognition, CVPR, 2, pages: 2041-2048, New York, NY, June 2006 (inproceedings)

pdf [BibTex]

pdf [BibTex]


Statistical analysis of the non-stationarity of neural population codes
Statistical analysis of the non-stationarity of neural population codes

Kim, S., Wood, F., Fellows, M., Donoghue, J. P., Black, M. J.

In BioRob 2006, The first IEEE / RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics, pages: 295-299, Pisa, Italy, Febuary 2006 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
How to choose the covariance for Gaussian process regression independently of the basis

Franz, M., Gehler, P.

In Proceedings of the Workshop Gaussian Processes in Practice, 2006 (inproceedings)

pdf [BibTex]

pdf [BibTex]


The rate adapting poisson model for information retrieval and object recognition
The rate adapting poisson model for information retrieval and object recognition

Gehler, P. V., Holub, A. D., Welling, M.

In Proceedings of the 23rd international conference on Machine learning, pages: 337-344, ICML ’06, ACM, New York, NY, USA, 2006 (inproceedings)

project page pdf DOI [BibTex]

project page pdf DOI [BibTex]


Tracking complex objects using graphical object models
Tracking complex objects using graphical object models

Sigal, L., Zhu, Y., Comaniciu, D., Black, M. J.

In International Workshop on Complex Motion, LNCS 3417, pages: 223-234, Springer-Verlag, 2006 (inproceedings)

pdf pdf from publisher [BibTex]

pdf pdf from publisher [BibTex]


Hierarchical Approach for Articulated {3D} Pose-Estimation and Tracking (extended abstract)
Hierarchical Approach for Articulated 3D Pose-Estimation and Tracking (extended abstract)

Sigal, L., Black, M. J.

In Learning, Representation and Context for Human Sensing in Video Workshop (in conjunction with CVPR), 2006 (inproceedings)

pdf poster [BibTex]

pdf poster [BibTex]


Nonlinear physically-based models for decoding motor-cortical population activity
Nonlinear physically-based models for decoding motor-cortical population activity

Shakhnarovich, G., Kim, S., Black, M. J.

In Advances in Neural Information Processing Systems 19, NIPS-2006, pages: 1257-1264, MIT Press, 2006 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
A comparison of decoding models for imagined motion from human motor cortex

Kim, S., Simeral, J., Donoghue, J. P., Hocherberg, L. R., Friehs, G., Mukand, J. A., Chen, D., Black, M. J.

Program No. 256.11. 2006 Abstract Viewer and Itinerary Planner, Society for Neuroscience, Atlanta, GA, 2006, Online (conference)

[BibTex]

[BibTex]


Denoising archival films using a learned {Bayesian} model
Denoising archival films using a learned Bayesian model

Moldovan, T. M., Roth, S., Black, M. J.

In Int. Conf. on Image Processing, ICIP, pages: 2641-2644, Atlanta, 2006 (inproceedings)

pdf [BibTex]

pdf [BibTex]


Efficient belief propagation with learned higher-order {Markov} random fields
Efficient belief propagation with learned higher-order Markov random fields

Lan, X., Roth, S., Huttenlocher, D., Black, M. J.

In European Conference on Computer Vision, ECCV, II, pages: 269-282, Graz, Austria, 2006 (inproceedings)

pdf pdf from publisher [BibTex]

pdf pdf from publisher [BibTex]


no image
Modeling neural control of physically realistic movement

Shaknarovich, G., Kim, S., Donoghue, J. P., Hocherberg, L. R., Friehs, G., Mukand, J. A., Chen, D., Black, M. J.

Program No. 256.12. 2006 Abstract Viewer and Itinerary Planner, Society for Neuroscience, Atlanta, GA, 2006, Online (conference)

[BibTex]

[BibTex]

2003


Image statistics and anisotropic diffusion
Image statistics and anisotropic diffusion

Scharr, H., Black, M. J., Haussecker, H.

In Int. Conf. on Computer Vision, pages: 840-847, October 2003 (inproceedings)

pdf [BibTex]

2003

pdf [BibTex]


A switching {Kalman} filter model for the motor cortical coding of hand motion
A switching Kalman filter model for the motor cortical coding of hand motion

Wu, W., Black, M. J., Mumford, D., Gao, Y., Bienenstock, E., Donoghue, J. P.

In Proc. IEEE Engineering in Medicine and Biology Society, pages: 2083-2086, September 2003 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
A Gaussian mixture model for the motor cortical coding of hand motion

Wu, W., Mumford, D., Black, M. J., Gao, Y., Bienenstock, E., Donoghue, J. P.

Neural Control of Movement, Santa Barbara, CA, April 2003 (conference)

abstract [BibTex]

abstract [BibTex]


Connecting brains with machines: The neural control of {2D} cursor movement
Connecting brains with machines: The neural control of 2D cursor movement

Black, M. J., Bienenstock, E., Donoghue, J. P., Serruya, M., Wu, W., Gao, Y.

In 1st International IEEE/EMBS Conference on Neural Engineering, pages: 580-583, Capri, Italy, March 2003 (inproceedings)

pdf [BibTex]

pdf [BibTex]


A quantitative comparison of linear and non-linear models of motor cortical activity for the encoding and decoding of arm motions
A quantitative comparison of linear and non-linear models of motor cortical activity for the encoding and decoding of arm motions

Gao, Y., Black, M. J., Bienenstock, E., Wu, W., Donoghue, J. P.

In 1st International IEEE/EMBS Conference on Neural Engineering, pages: 189-192, Capri, Italy, March 2003 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
Accuracy of manual spike sorting: Results for the Utah intracortical array

Wood, F., Fellows, M., Vargas-Irwin, C., Black, M. J., Donoghue, J. P.

Program No. 279.2. 2003, Abstract Viewer and Itinerary Planner, Society for Neuroscience, Washington, DC, 2003, Online (conference)

abstract [BibTex]

abstract [BibTex]


no image
Specular flow and the perception of surface reflectance

Roth, S., Domini, F., Black, M. J.

Journal of Vision, 3 (9): 413a, 2003 (conference)

abstract poster [BibTex]

abstract poster [BibTex]


Attractive people: Assembling loose-limbed models using non-parametric belief propagation
Attractive people: Assembling loose-limbed models using non-parametric belief propagation

Sigal, L., Isard, M. I., Sigelman, B. H., Black, M. J.

In Advances in Neural Information Processing Systems 16, NIPS, pages: 1539-1546, (Editors: S. Thrun and L. K. Saul and B. Schölkopf), MIT Press, 2003 (inproceedings)

Abstract
The detection and pose estimation of people in images and video is made challenging by the variability of human appearance, the complexity of natural scenes, and the high dimensionality of articulated body models. To cope with these problems we represent the 3D human body as a graphical model in which the relationships between the body parts are represented by conditional probability distributions. We formulate the pose estimation problem as one of probabilistic inference over a graphical model where the random variables correspond to the individual limb parameters (position and orientation). Because the limbs are described by 6-dimensional vectors encoding pose in 3-space, discretization is impractical and the random variables in our model must be continuous-valued. To approximate belief propagation in such a graph we exploit a recently introduced generalization of the particle filter. This framework facilitates the automatic initialization of the body-model from low level cues and is robust to occlusion of body parts and scene clutter.

pdf (color) pdf (black and white) [BibTex]

pdf (color) pdf (black and white) [BibTex]


Neural decoding of cursor motion using a {Kalman} filter
Neural decoding of cursor motion using a Kalman filter

(Nominated: Best student paper)

Wu, W., Black, M. J., Gao, Y., Bienenstock, E., Serruya, M., Shaikhouni, A., Donoghue, J. P.

In Advances in Neural Information Processing Systems 15, pages: 133-140, MIT Press, 2003 (inproceedings)

pdf [BibTex]

pdf [BibTex]

2002


Inferring hand motion from multi-cell recordings in motor cortex using a {Kalman} filter
Inferring hand motion from multi-cell recordings in motor cortex using a Kalman filter

Wu, W., Black, M. J., Gao, Y., Bienenstock, E., Serruya, M., Donoghue, J. P.

In SAB’02-Workshop on Motor Control in Humans and Robots: On the Interplay of Real Brains and Artificial Devices, pages: 66-73, Edinburgh, Scotland (UK), August 2002 (inproceedings)

pdf [BibTex]

2002

pdf [BibTex]


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Inferring hand motion from multi-cell recordings in motor cortex using a Kalman filter

Wu, W., Black M., Gao, Y., Bienenstock, E., Serruya, M., Donoghue, J.

Program No. 357.5. 2002 Abstract Viewer/Itinerary Planner, Society for Neuroscience, Washington, DC, 2002, Online (conference)

abstract [BibTex]

abstract [BibTex]


Probabilistic inference of hand motion from neural activity in motor cortex
Probabilistic inference of hand motion from neural activity in motor cortex

Gao, Y., Black, M. J., Bienenstock, E., Shoham, S., Donoghue, J.

In Advances in Neural Information Processing Systems 14, pages: 221-228, MIT Press, 2002 (inproceedings)

Abstract
Statistical learning and probabilistic inference techniques are used to infer the hand position of a subject from multi-electrode recordings of neural activity in motor cortex. First, an array of electrodes provides train- ing data of neural firing conditioned on hand kinematics. We learn a non- parametric representation of this firing activity using a Bayesian model and rigorously compare it with previous models using cross-validation. Second, we infer a posterior probability distribution over hand motion conditioned on a sequence of neural test data using Bayesian inference. The learned firing models of multiple cells are used to define a non- Gaussian likelihood term which is combined with a prior probability for the kinematics. A particle filtering method is used to represent, update, and propagate the posterior distribution over time. The approach is com- pared with traditional linear filtering methods; the results suggest that it may be appropriate for neural prosthetic applications.

pdf [BibTex]

pdf [BibTex]


Automatic detection and tracking of human motion with a view-based representation
Automatic detection and tracking of human motion with a view-based representation

Fablet, R., Black, M. J.

In European Conf. on Computer Vision, ECCV 2002, 1, pages: 476-491, LNCS 2353, (Editors: A. Heyden and G. Sparr and M. Nielsen and P. Johansen), Springer-Verlag , 2002 (inproceedings)

Abstract
This paper proposes a solution for the automatic detection and tracking of human motion in image sequences. Due to the complexity of the human body and its motion, automatic detection of 3D human motion remains an open, and important, problem. Existing approaches for automatic detection and tracking focus on 2D cues and typically exploit object appearance (color distribution, shape) or knowledge of a static background. In contrast, we exploit 2D optical flow information which provides rich descriptive cues, while being independent of object and background appearance. To represent the optical flow patterns of people from arbitrary viewpoints, we develop a novel representation of human motion using low-dimensional spatio-temporal models that are learned using motion capture data of human subjects. In addition to human motion (the foreground) we probabilistically model the motion of generic scenes (the background); these statistical models are defined as Gibbsian fields specified from the first-order derivatives of motion observations. Detection and tracking are posed in a principled Bayesian framework which involves the computation of a posterior probability distribution over the model parameters (i.e., the location and the type of the human motion) given a sequence of optical flow observations. Particle filtering is used to represent and predict this non-Gaussian posterior distribution over time. The model parameters of samples from this distribution are related to the pose parameters of a 3D articulated model (e.g. the approximate joint angles and movement direction). Thus the approach proves suitable for initializing more complex probabilistic models of human motion. As shown by experiments on real image sequences, our method is able to detect and track people under different viewpoints with complex backgrounds.

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pdf [BibTex]