SMPL is like a PDF format for 3D bodies. It is a realistic 3D model of the human body that is based on blend skinning and blend shapes that is learned from thousands of 3D body scans. It is fully portable, works with many existing game engines and is useful for computer vision. This site provides resources to learn about SMPL, including example FBX files with animated SMPL models, and code for using SMPL in Python, Maya and Unity. The Python code shows how to use SMPL in computer vision problems. Maya and Unity scripts help set up the model for animation in these 3D environments. We provide regular updates with new features such as dynamic blend shapes, animated mocap sequences, and model improvements.
|Author(s):||Loper, Matthew and Mahmood, Naureen and Romero, Javier and Pons-Moll, Gerard and Black, Michael J.|
|Authors:||Loper, Matthew and Mahmood, Naureen and Romero, Javier and Pons-Moll, Gerard and Black, Michael J.|
|Copyright:||Max-Planck-Gesellschaft zur Förderung der Wissenschaften e.V.|